15-second horizontal 16:9 cinematic sci-fi combat sequence.
The attached character reference exclusively controls the protagonist’s identity, face, hairstyle, outfit, mechanical rig, weapons, proportions, and color palette. Ignore the white background, labels, panel borders, and character-sheet layout of the reference image.
The protagonist is MANTIS FRAME K-12: a young female combat operator with short black hair, amber-gold eyes, pale warm skin, and a calm, intimidating expression. She wears a fitted dark tactical bodysuit with muted olive armor sections, a black oversized cropped jacket hanging loosely around her shoulders, a chest harness with utility modules, dark leggings, and white-gray mechanical combat boots. A compact black neural headset with small amber indicators sits around her head.
Attached to her back is one consistent mantis-style mechanical frame: a tall central rear chassis with exposed gunmetal structure, amber sensors, cables, pistons, and two enormous articulated scythe arms rising over her shoulders. Two large reverse-jointed stabilizer legs extend from the lower rear frame and are used for anchoring, propulsion, braking, and wall contact. Preserve the exact structure, attachment points, silhouette, and olive / off-white / charcoal / amber palette throughout. The scythe arms must remain mechanically plausible and connected to the same rear chassis in every shot.
Set the scene inside a decommissioned vertical freight-elevator combat shaft inside a derelict industrial megastructure. The environment contains tall steel walls, maintenance gantries, narrow catwalks, exposed rails, service ladders, suspended cables, warning lights, drifting dust, thin steam leaks, and several hovering black combat drones with amber targeting sensors. Lighting is cool gray from overhead industrial fixtures, with narrow amber warning strips and occasional sparks reflecting off metal. Keep the space readable, not pitch black.
Timeline
0–2.5s — Wide low-angle hero shot
K-12 stands motionless at the center of the shaft floor, head slightly lowered. Her black jacket hangs open and loose around her shoulders. The two giant scythe arms are folded high behind her in a compact resting posture, and the stabilizer legs are tucked close. One by one, the stabilizer legs unfold and plant onto the metal floor with heavy mechanical impacts. The scythe arms lift and spread outward into a predatory silhouette. Small amber sensors across the frame come online.
2.5–5s — Medium close-up
K-12 slowly raises her head, revealing her amber eyes. Small neural-interface lights near her headset activate. The camera pushes in as the scythe arms continue adjusting behind her shoulders. She lifts one hand calmly, and the rig responds instantly, as if linked to her thoughts. Her expression remains cool and controlled.
5–7s — Extreme frontal close-up
Tight composition focused on K-12’s eyes and the edge of one enormous scythe blade crossing the foreground. The blade’s dark cutting edge dominates the frame while her amber eyes remain sharply visible behind it. Thin reflections travel across the blade, headset, and armor. The articulated joints behind her make subtle readiness movements, and the amber sensors brighten in sync.
7–9.5s — First attack burst
A hovering drone descends into frame. K-12 launches forward explosively as the stabilizer legs strike and push off the floor. Use a fast three-quarter tracking shot. One scythe arm sweeps forward in a precise slash, cutting through the drone in a clean diagonal strike. The impact creates a brief shower of sparks and a thin amber energy trace, not a giant anime blast. The second scythe arm stays poised, tracking the next threat.
9.5–11.5s — Wall movement
She redirects toward the side wall of the shaft. The two stabilizer legs contact the wall in rapid sequence and help carry her sideways for several steps while her body twists fluidly beneath the rig. The camera tilts and follows her motion through the vertical space. One drone fires a narrow targeting beam past her as she flips away from the wall, narrowly avoiding it.
11.5–13.5s — Anchor and counter
K-12 lands in a deep sliding crouch. Both stabilizer legs stab into the floor as brakes, carving bright sparks and leaving sharp grooves in the metal. The scythe arms spread wide around her like defensive mantis limbs. She then snaps one scythe arm outward in a fast hook-like strike, destroying a second drone at close range. Mechanical weight and recoil should feel heavy and believable.
13.5–14.5s — Finisher
A final drone rises above her. K-12 makes a small gesture with her hand; both scythe arms move in perfect coordination. One arm pins the drone’s escape path while the other slices upward through it. The drone breaks apart in a compact shower of sparks and fragments. Keep it tactical and controlled rather than chaotic.
14.5–15s — Final pose
Low-angle finishing shot. K-12 rises slightly from the crouch. One scythe arm curves high above her, the other lowers protectively across her side, and the two stabilizer legs form a strong rear support stance. Steam vents from the mechanical frame. Her amber eyes stay locked on camera. The final silhouette should clearly read as small calm operator + huge predatory mantis rig.
Visual style and motion
Premium anime-inspired 3D cinematic rendering with realistic hard-surface materials, precise mechanical articulation, muted olive armor, dark gunmetal joints, amber emissive indicators, controlled motion blur, crisp reflections, and believable servo-driven movement. Emphasize the independent weight and timing of the two scythe arms and two stabilizer legs. The rig should feel dangerous, heavy, and responsive, not floaty.
Audio
No dialogue. Use tense electronic-industrial music with deep bass pulses, servo whine, hydraulic movement, metal impacts, sparks, drone hum, slicing mechanical-blade sounds, and a strong final bass hit.
Negative constraints
No subtitles, captions, logos, or watermarks.
No extra limbs.
No additional scythe arms.
No extra stabilizer legs.
No missiles or shoulder cannons.
No sword swap to a katana.
No identity drift.
No changing outfit or palette.
No disconnected floating machinery.
No giant humanoid mecha body.
No bright cyberpunk rainbow colors.
No fully black unreadable environment.