Top-tier 2D hand-drawn Chinese fantasy animation, exquisite high-precision character illustration quality. Absolutely no 3D or
photorealism. Razor-sharp hand-drawn linework, rich layered cel shading, saturated transparent colors, expressive ink splashes,
explosive deformation frames and silky 60fps animation.
The setting is a colossal floating sea-cliff battlefield above raging ocean waves: shattered stone pillars, violent rain, black storm clouds,
cyan lightning and enormous walls of sea spray.
Extremely fast throughout. No slow motion, no pauses, no posing.
CHARACTER LOCK
One protagonist: ink-black long hair whipping violently in the storm, cold arrogant expression, dark-blue water-drop divine marking on
forehead, battle-damaged dark gray / blue / white flowing robe, sword carried on back.
His movement is the signature: wild, unpredictable spirit-monkey footwork - running on all fours, wall rebounds, hand-assisted vaults,
aerial rolls, head-level dodges and impossible directional changes.
Every acceleration creates brilliant cyan-gold-red hand-drawn afterimages.
ENEMY LOCK
One gigantic nine-headed serpent. Mountain-thick black-scaled body, nine extremely long dragon-like necks, crimson vertical pupils
and ghostly green toxic energy between its scales.
The serpent must remain aggressive throughout. Its heads constantly attack from different directions rather than waiting to be hit.
SHOT FLOW
0:00-0:02 - ENTER THE NINE HEADS
Start immediately in combat.
Camera races inches above the wet stone.
The protagonist sprints on all fours directly beneath a snapping serpent head, plants one hand against the cliff and cartwheels vertically
up the wall.
WHIP PAN.
Three serpent heads attack simultaneously.
He rebounds between their necks like a monkey:
KICK → FLIP → SWORD DRAW → SLASH.
A cyan-gold-red arc tears across one neck.
Dark green ink-like blood explodes outward.
Before he lands, another serpent head fires ghostly green poison directly at him.
He twists through it by centimeters.
No pause.
0:02-0:05 - SPIRIT APE TREADING VOID SLASH
He kicks off the serpent's own head.
BOOM.
His body becomes a cyan-gold-red streak.
Activate:
[Cyan-Gold-Red · Spirit Ape Treading Void Slash]
Camera performs an aggressive orbit as he ricochets between all nine heads at impossible speed.
Every directional change leaves a temporary ape-shaped ink afterimage.
SLASH - REBOUND - FLIP - SLASH - WALL KICK - SPIN.
The serpent violently bites back throughout.
One head nearly catches him.
He plants both feet directly onto its jaws and launches himself backward.
Two enormous sword arcs cross.
03 - Anime Energy
10
OPENART / SEEDANCE 2.5 - 10 ANIMATION PROMPTS
Two serpent heads are severed.
The damaged necks remain visible. The severed heads crash permanently onto the ruined cliff.
0:05-0:07.5 - THOUSAND MECHANISMS
The remaining seven heads roar and simultaneously unleash:
[Ten Thousand Snakes Devour Heaven Bite]
Seven enormous black serpent shadows fill the frame from every direction.
The protagonist falls toward the cliff-
then rotates upside down.
Forms a seal.
[Cyan-Gold-Red · Thousand Mechanisms Breaking Wave Array]
His sword detonates with cyan-gold-red lightning.
He strikes the ground.
THE ENTIRE CLIFF FRACTURES.
Hundreds of hand-drawn lightning sword trails explode upward through the serpent formation like furious Chinese calligraphy.
Camera PUSHES directly through the attack.
Stone pillars collapse.
Ocean water erupts upward through the cracks.
Lightning fills almost the entire frame.
0:07.5-0:10 - TOTAL ANNIHILATION
Do not slow down.
The protagonist becomes a tiny three-colored streak weaving through a storm of gigantic divine swords.
Remaining serpent heads continue desperately biting and firing poison between attacks.
He rebounds:
HEAD → PILLAR → CLIFF → SERPENT → SKY.
Then one final downward slash.
CYAN. GOLD. RED.
A gigantic vertical divine sword-light tears through the center of frame.
The remaining heads are eliminated in one cascading sequence.
The serpent's mountain-sized body collapses onto the sea cliff.
CRASH.
The impact breaks half the cliff away and launches an enormous column of seawater into the sky.
For the final image, the protagonist lands on a shattered pillar in the foreground as his robe and black hair violently whip in the storm.
Behind him:
the gigantic defeated serpent lies across the destroyed cliff, severed heads scattered throughout the ruins, cyan-gold-red energy still
burning through the storm.
HARD CUT TO BLACK.
CAMERA
Pseudo-one-shot energy throughout:
GROUND TRACK → WHIP → ORBIT → FPV CHASE → EXTREME PUSH-IN → VERTICAL DROP.
Camera movement follows the protagonist's momentum rather than observing combat from a distance.
Keep the camera inside the fight. Favor MS, MCU and aggressive low angles. No distant EWS battle coverage.
Every major impact uses:
brightness surge + instantaneous camera push + expanding 2D shockwave + violent enemy reaction.
EFFECTS
Effects should feel drawn, not simulated.
11
OPENART / SEEDANCE 2.5 - 10 ANIMATION PROMPTS
Cyan-gold-red lightning should resemble explosive Chinese ink calligraphy. Poison is ghostly green-black ink and thunder. Blood is
stylized dark-green/dark-red ink splash rather than realistic gore.
Effects should frequently consume 70-90% of frame, but never obscure the protagonist's face during key readable moments.
Environmental damage accumulates continuously: once a pillar breaks, it stays broken; once the cliff cracks, the crack remains; severed
serpent heads remain where they land.
NON-NEGOTIABLES
Pure 2D hand-drawn animation. 60fps. No 3D, UE5, photorealism, Pixar aesthetic or plastic rendering. No motion blur hiding the
drawings. No slow motion, bullet time, hit-stop, charging poses or combat pauses. No static enemy. No one-sided beating-the serpent
counterattacks violently throughout. No character deformation, extra limbs, clipping or broken anatomy. No human injury. No gore
close-ups. No dialogue, UI, subtitles, text, logos or watermark.
FINAL FEEL: Ten seconds that feel like somebody compressed